The Effectiveness of Collect and Exchange Vocabulary Game on Students’ Vocabulary Mastery

Siti Arpah, Diana Achmad, Dian Fajrina

Abstract


One of the difficulties faced by students in learning English is vocabulary mastery. This study aimed at enriching the student’s vocabulary mastery using the Collect and Exchange Vocabulary Game adopted from Intermediate Vocabulary Games written by Jill Hadfield (1999). A quantitative approach research and quasi-experimental design with nonequivalent control-group design was adopted. 40 students from the eighth grade of SMP Negeri 14 Banda Aceh were chosen as the sample. To collect the data, the researchers used some procedures; pre-test, treatment, and post-test. The test consists of 20 questions related to vocabulary. The data were analyzed using descriptive analysis, inferential analysis, and SPSS Statistics 20.0 application as the tool. The descriptive analysis result shows that the mean score of the post-test of control class was 55 and 95 for experimental class. Then the inferential analysis result was smaller than the alpha significant (0,00 < 0,05), that means Ha was accepted and Ho was rejected. As a conclusion, the use of Collect and Exchange Vocabulary Game has effectively enriched the vocabulary mastery.

Keywords


Collect and Exchange Vocabulary Game; Vocabulary Mastery

Full Text:

PDF

References


Ahmad, I. (2022). English grammar: part of speech. Gazi University.

Amalia, A. R. (2020). Improving student’s vocabulary mastery through guess my move game gender-based. Journal of English Language Pedagogy, Literature and Culture, 5(2), 109-122. https://doi.org/10.35974/acuity.v5i2.2329

Chen, N.S. & Hwang, G.J. (2014). Transforming the classrooms: innovative digital game-based learning designs and applications. Journal of Education Teach Research, 6(1), 125-128.

Creswell, J. W. (2002). Educational research: planning, conducting, and evaluating quantitative and qualitative research. (4th ed.). Pearson Education.

Creswell, J. W. (2014). Research design: qualitative, quantitative, and mixed methods approaches (4th ed.). Sage Publications.

Hadfield, J. (1999). Intermediate vocabulary game. Longman.

Lehr, F., et al. (2004). A focus on vocabulary. Pacific Regional Educational Laboratory.

Leyton, B., K. & Shoreham, Y. (2008). Essentials of games theory. Morgan & Claypool.

Mahlberg, M. (2005). English general nouns: A corpus theoretical approach (Vol. 20). John Benjamins Publishing.

Nurzaenab & Purnawansyah. (2016). Part Of Speech Type Determination Application Using N-Gram and String Matching Methods. Journal of Ilmiah ILKOM. 8(2). 132-136.

Huyen, N.T.T. (2003). Learning vocabulary through games. Asian EFL Journal, 3(2), 77–89.

Seaton, A. (2007). Basic English grammar for English language learners. Saddleback educational publishing.

Susanto, H. (2021). A study on students’ difficulties in learning vocabulary. Journey: Journal of English Language and Pedagogy, 4(2), 46-50.

Tuan, T, L. (2012). Vocabulary recollection through games. ACADEMY PUBLISHER: Theory and Practice in Language Studies. 2(2). 3-4.

Xiqin, L. (2008). A study of teaching strategies to improve junior high school English vocabulary. University Guangzhou.


Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

e-ISSN: 2528-746X

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.